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End of Summer

This project represents the culmination of my studies in the Technical VFX Artist Master's program at Voxel School. It marks the end of an important stage in my journey and the beginning of new challenges and opportunities.

The project focuses on procedural workflows, VFX, and technical art tools developed using Houdini and Unreal Engine.

I hope you enjoy it!

Render 01

Render 01

Render 02

Render 02

Render 03

Render 03

Render 04

Render 04

Render 05

Render 05

Environment Creation

PCGs video using the tools

PCG Path/River and Blueprint River

PCG Path/River and Blueprint River

PCG Grass and PCG Forest

PCG Grass and PCG Forest

Fire VDB VFX

Houdini Pyro Simulation exported to Unreal Engine as VDB.

Houdini Pyro Simulation exported to Unreal Engine as VDB.

Shaders video